This work in progress is a challenge I made to myself when I saw Matthew Trevelyan Johns' artworks for Star Citizen for the first time. I liked the overall look, the colors, the reflexions and all, and I told myself : "ok man, get the same result in Unity, it's totally possible!". Well, this is the result I have, using only Unity's standard materials. The update I'm working on will have "Fresnel" in it, as it is the key to realistic reflexions. Coming soon!
Link to Matthew Trevelyan Johns' original work HERE.
Tools used : 3DS Max, Photoshop, Unity